Archive for the ‘Company News’ Category

Industry slow down

April 13, 2008

Everywhere sales are slow.  Not only in the RPG industry.  Everyone, everywhere is tightening their belts to get ready for a recession which will likely last through the end of this year and perhaps beyond.

It will be interesting to see how many publishers attend Gen Con this year versus last year.  Of course I have no personal experience to reflect upon but I can ask around and get feedback when I get there.  We are going to hold off on some of the more fancy aspects for our booth this year as I am guessing this may become a banner low attendance year for the convention.

From what I can tell Gen Con is a fairly expensive proposition for everyone from vendors to GM’s and players.  I’ve already heard from a few friends who attend religiously that they are not going to make it this year, specifically because of the expense involved.  Of course I’ve met lots of new people and a few of them confirmed that they will be going, which is encouraging. =D

I have my eye on two excellent RPG game systems to license Rocketship Empires rule books for and both of these I will have to table until later this year as the expense involved versus how the market is doing means that most of our meager profits would be eaten up by licensing fees.  Of course there are other systems out there that are open source and I will have to look at them closely.

I think for now we’ll just keep it all systemless.  That approach seems to hold true.  Unless we suddenly hear from someone with a solid offer that seems supportive rather than a means to gut our budget for art and other books.  Here’s hoping things begin to turn around closer to the end of the year, provided the economy does not continue to slide.

Ed

April – All the Leaves are Brown and the Sky is Gray…

April 11, 2008

I love that old song.  I reminds me of my life growing up in California.  Living in Kansas I occasionally enjoy a few hours of California dreamin, remembering the sights and sounds and experience growing up in and around the Berkeley campus in the 1980s.

Telegraph avenue was a completely different world back then.  Between 1980 and 1988 there remained a lingering influence from the Berkeley campus that existed in the 1970’s.  People’s Park was still a place where the hippy types gathered although that generation slowly gave way over to the homeless or those who were mentally ill, people with no place to go and no resources to help them change their situation.

We had a great comic book shop on telegraph avenue and Blondie’s pizza where you could buy just one massive slice of pizza for just a little more than a buck.  The comic book shop was enormous and doubled as a game store with a great selection.  If you were in the know you realized that Steve Perrin, the author of Runequest was the guy standing behind the counter for a while.

Back then i was dating a beautiful asian girl and upstairs from us lived two of the main people from Chaosium, which I only discovered on accident one afternoon when I bumped into Sam carrying an arm load of Cthulhu books up the stairs to his apartment.  Fencing was high on the list of fun things to do.  Game nights happened almost every weekend or at least every other weekend in those days. 

I remember the smell of the honeysuckle that grew everywhere around Berkeley and how great it smelled walking down the sidewalk in an evening in the fall when it was still very warm, hauling a backpack of game books over a shoulder on my way to a game.

What a long strange trip it has been.

April is turning out to be an exceptionally slow month for sales.  Not only for us but for everyone.  We have had all four books in the top 15 all month and we are seeing perhaps a seventy percent bottom out in sales across the board.  Seventy percent guys.  The only saving grace I suppose is that we really have almost no overhead at this point outside of what we are working on for up and coming books.  We can certainly turn that around by releasing a new book and generating a solid 100 – 150 sales in four weeks of that new book.

Even so.  This has got to be killing the guys with staff people to pay and large projects with many people working on them.  It is definately putting on the back burner plans to license some rule books from favorite game systems that ask for a flat $500.00 to $750.00 payment to license a book.  The way the game industry is going this month that additional fee will put a book in the red for months before they can even consider breaking even and will gobble up the majority of the actual profits you might hope to make off of a PDF book over the course of the year.  Even though that rate sounds low and reasonable since the licensing company does not have to invest any work on the book or any artwork or support and on top of that they stand to make between 30% and 50% or more of your net profits for the year…little guys like me need to rethink going down that road.

There are other ways to garner interest from other publishers and we are looking into those options.

2008 promises to be a very lean year for RPG publishing across the board.  The only way to overcome it is to put out a LOT of smaller projects, inexpensively to grab sufficient sales to keep your net profits up to something where the company has real operating capital and continues to grow.

Entering new e-stores will have a lot to do with that this year for us.  I am also considering the purchase of our own print equipment outside of the store where i work to drive down our print copy costs a whole lot more and allow us to print and sell both black and white and full color books very cheaply.

We had plans to branch out into a fantasy product / campaign setting as well in 2009 and we may go ahead and launch that a little earlier. 

Our goal was to get the company to a net profit each month of around $6,000.00 a month by the end of 2008.  We are headed in that direction but if we want to keep growing and gaining ground we are going to have to start operating even smarter, leaner and faster while improving on quality. 

That will present a challenge but it is one that I think we can overcome.  One thing we may well have to do is trim down the sheer volume of interior artwork in some of our books from what we had planned.  Or we may have to adjust our style to a more old school format with the same amount of art but less color and flash.  Readers may have to be content with a certain amount of my own personal artwork in there to flesh out a few corners of the books or more maps.

April may simply be in the dumps because of tax time with a double whammy of poor economy.  People have fewer and fewer dollars to spend on things like games.  I would imagine that this year even the booming MMORPG industry is going to see a migration of customers cancelling those monthly fee based subscription accounts simply because they can not afford to throw twenty bucks away x 12 months of the year.

We have the module coming in April and the 2nd starship feature book in May.  Hopefully with a region book right on the heels.  We may double up on the region books between May and June as they tend to sell pretty well and also require more maps and technical charts than expensive interior artwork. 

Once the new module is out look for a major bundle of all of our books.  Everything as far as all PDF books in a new GM’s starter bundle (all five books) for something like $25.00 bucks.  With the big update coming for the main rule book we may also do something revolutionary like reorganize everything we’ve done so far into one big / single book at the 6 month mark.  Probably make that the main entry level book into running rocketship empires.  Then do the yearly compilation books as we had planned.

We may decide to hold off on doing print versions of books until we’ve put out six months worth of pdf books and then just do one single compilation print run book combining everything from the last six months in one big volume.

Price point for that sort of large book would be pretty good as we would likely reformat to make the best possible use of space and the best possible method for organization.  So all ships would be together in a ship chapter.  All the maps and region information would be together in a region chapter…the module would have its own section….etc…

The goal, of course, would be to do all this while keeping the cost down and the production values up.  I am reasonably sure I could put everything to together in a soft bound B&W interior version for less than $40.00 and that includes shipping in North America.  If we managed to get our own color production machine we might be able to even do a color version for below $40.00.

 

Paypal, Online Ordering, Yourgamesnow, Alliance

April 3, 2008

Last week we put up our business account with paypal.  Lots of business paperwork is still in process.  Ultimately we will become an LLC this year to offer the potential of membership to those artists and writers who become core team members and contributors over the course of the next year or two.  Nothing like becoming a real share holder in a company that you are doing artwork or writing for.

 Paypal should get hooked into the website this weekend.  That means direct credit card ordering of hard copy game books, an expanded line of t-shirts, a GM’s screen, and if I can manage the time a file folder of free desktop artwork for fans to put up on their computers.

 With paypal up we will also get our yourgamesnow account and book sales rolling this week.

 The Next Two books…

 Work churns forward.  Artwork is coming in on both projects.  Significant amounts of the draft are being pushed forward.  No specific release date for either book yet other than the adventure book coming out this month…at some point.  Not next week.  It is going to be at the very minimum two more weeks, possibly a bit longer.  We may well have to push back the next ship feature book two weeks to a release in the first weeks of May.

Reviewing information on the Alliance.  Will follow up with them over the weekend.  Everyone who was waiting for a contact letter, follow up or contract should have it by now.  If you have not please shoot me a patient and friendly email reminder but I am pretty sure everyone has been contacted.

Sales

Sales are going just fine.  I hope to see another boost with the yourgamesnow market and the paypal portal going up on our main website.  I also hope to get at least two weeks running with the module (or as much as possible) this month to further boost our sales.  Maybe we can finally get some shirt sales going by expanding our line up and presenting the shirts in a more interesting fashion.

Ship deck plans

Waiting for a friendly company to get back to me on doing sets of deck plans for our starships.  Not exactly sure how quickly this will roll out.  It may very well be a good three or four months before they become available.  Still, it will be groovy to have at least one full set of deck plans for our first set of starships before the end of our first year.

Starship and Character Counters

Looking into a resource for producing starship counters for our ships, vehicle counters for RE 1936 hover cars and 1930’s vehicles and character counters for adventures.  It would be nice to have a few sets of these available as an inexpensive alternative to metal figures.

My own pulp figure collection…

I have a diabolical plot in mind for what I want to run at Gen Con.  I will get rolling painting figures, making models and working on tiles for it all.  Ultimately this will probably wind up as a demo game.  One pulled from The Madrid Run and one pulled from For King and Country.  Not sure how far I will get given how busy life is and how fast each month is flying past us.  I do want at least two boxes of miniatures to bring with, a collection of vehicles supplemented by counters, a set of deck plans for some ships and some other spiffy props.

Music

I am looking for a musician(s) interested in recording some tracks of music for use at our booths and in our game demonstrations.  Probably the best option is digitally recorded and produced music made to sound like the sort of motion picture soundtrack or 30’s era music we are interested in.

Modem Explosion

March 18, 2008

Spending most of Monday and Tuesday catching up after my modem went down for the count.  Investing quite a bit of time this week into the newsletter (the free newsletter) which should be up in a few short days.  I have some great submission material from several of the outstanding (and incredibly experienced) GM’s who have picked up Rocketship to run.

So this first part of the week is devoted to catching up on emails, getting our business plan sorted and project plans a bit more under way.  I have a long list of -must do- items including getting back with our new art team members, organizing two writers on their projects, responding to those not chosen in this round of the art draft, getting the website updated again…gotta do that every time a new book releases…etc…etc…

So lots and lots to do this week.

The Next Book…

On the horizon are “The Madrid Run”, the first major adventure for Rocketship Empires 1936.  Working on this so it is not a line adventure.  More of an environment with several dungeon type areas and many smaller plots to run down.  Basically a location where directors can cut loose their players have let them have at it.  The Madrid Run sets the stage for a more complex / political intrigue adventure in For King and Country.  All three of the first adventure modules will hook into one another for directors who want to use them to further unfold their own campaigns.

At the end of module three the characters may very well have their own star system to base their adventures out of and be tied deeply into the politics unfolding in the setting.  At the end of the modules the characters are set up to be key movers and shakers in any unfolding drama in space leaving it up to the director to decide which direction to take things from there.  Future modules will present possible mini threads.  There will be a mini thread exploring the psi war.  A mini thread exploring the hegemony war..  etc…  The modules can either be used directly or as additional source material for a director keen to build their own adventures but wanting to spin things in their own direction.

 Beyond that we have the Starship Feature Book for Tramp Freighters rolling up towards the end of April.  So those two books are a priority.

 Editing

Finally we have a back log of editing to do.  I am organizing the effort this week to get all of our previous material scrubbed and looking perfect / reading perfect between now and some time early in April.  The goal is that by the end of April everything new we release reads well and has no major editing issues and everything we have already produced has been edited and improved.

As perfect as we can make it within three months of launch and then solid from there forward while maintaining our heavy duty pace of releasing cool books for the Rocketship Empires Universe.

I believe we are scheduled to put out somewhere between ten and twelve books for Rocketship Empires before Gen Con this year.  That should make for a pretty darn exciting Gen Con booth experience meeting current readers and directors and showing off our line to new people who have never seen any of it before.

Book Binding

 Got back the first full size soft cover book binds today and they look great!  The cost per bind is excellent and the quality is outstanding.  Good old American ingenuity and hard work is back at it again, trying to put out better books for lower cost.  I think we will revisit the price scheme and lower the price even further for the main book.  Probably only by a dollar or two but still…ultimately the cover price before shipping costs on the core books even with a nice soft cover binding job will run below twenty bucks a book.

less than twenty bucks for a 160+ page soft cover book guys!

We totally rock.

More on that between now and then end of the week as i get our paypal purchase carts set up and everything ready to rock and roll.

Ed

Back at number five…

March 11, 2008

We are back at number five on RPGnow with the core book.  The Betty and in Fury are back to climbing up to charts towards the top 20 on the day after the big GM’s day sale event.

 If all is quiet at work tonight (keep fingers crossed) then the Starship book will roll out tonight or early tomorrow morning.  If you are reading this I would recommend just hanging tight until you wake up tomorrow.

 I work graveyard shift at the print shop, so posting in the morning might mean 5:00 am or 6:00 am my time towards the end of my shift.

Yes, I have a day (or rather night) job.  What newbie RPG writer does not?  Yes my boss knows I write at work.  When the press is slow it is perfectly ok with him that I sit down and crunch out a little editing or writing while I keep an eye on the machines.

Besides.  Working at a print shop certainly helps support me on the creation of printed copies of the books.  I make them with my own two hands.

It all feels sort of old world craftsman…if such a thing even exists any longer.  Anyway I get a kick out of making them.  I have a friend named Pat who is a wizard at binding.  He handles the tricky binding bit.  (Thank you Pat oh elder god of the book bindings.)

That is it for now.  Tonight promises to be busy busy busy.

 Ed

Next week…project management 101

March 10, 2008

Here’s the lastest news from StoryART

We are closing in on 400 books sold.  We just finished our sixth week in business and our third week on RPGnow.

We are also closing in on 125 members / fans on the rocketshipempires website.  Today is March 09th.  We did our kick off around February 1st.  Originally I had thought we might have fifty or sixty members by this time so we are doing quite a bit better than I had planned.  Book sales continue to jog along.

Our rank.  We continue to float around the top ten mark at RPGnow.  Right now number seven.  The big GM’s day sale was tough on us as far as rankings go.  Several big companies rolled out major products during that period.  The rankings must be very close as only twenty book sales separates the number seven book from the number twenty something book.  We are selling more of the GM’s bundles.  Hopefully over the remainder of this month we will see all of our books start to climb again.

 As far as sales figures go we are holding pretty steady at where we began.

 Branching Out

 Applied to another e-store.  After the ship book is posted Monday night I plan to send print demo’s to two hard copy e-stores to generate orders.  I would like to see us get on one more PDF selling e-store as well this month.

Project Management

Next week I will spend two days working out more detailed project outlines for the next five book projects.  I will assign a writer to each project and an additional support artist or two.  Probably two.  This will take some of the heat off our small art team and give a few other people an opportunity.

 Video

Worked on a video.  Looks good.  Have to work on the music side of it.  We need to be licensed for our soundtrack.  I have several I would like to use but no real idea where to begin on getting the license secured.  Nothing is ever simple.  I may look into some other options and get creative on the music end of things.

Going to see about getting some photos of players, playing the game to include in the video.

 Newsletter

Newsletter is next week.  I have a few articles submitted and some nice art bits and pieces.  I’ll put it together and post it asap. 

Adventure

Most of the rest of this month will be focused on getting the module done.  I am rather excited to get rolling on this one full out.  Finishing the adventure book is a bit like crossing the big finish line for our startup.  It was the last missing piece we wanted to produce all along and really rounds out the products.  It is also the last of the five books we wanted to see delivered during the first quarter.  We may very well get it in under the wire.

Editing

Got some edits back from some folks.  Huzzah.  Sent some material out to some others and have not heard anything back.  Not so huzzah.  I am sure some of it will come in tonight.  Others.  Probably not.   

 Busy busy busy.  Back to writing for me.

..more to come! (that’s the understatement of the century)

March Madness

March 2, 2008

March is the end of my big push in the first quarter to get a complete Rocketship Empires starter set out to readers.  Five books which include the basic setting book, a ship expansion book, a region book, the player ship book and finally an adventure series book.

 Five books in two and a half months or so is a lot of material to organize and get out.   Larger portions of the last two books require additional writing as well.  After March we will be slowing down a little in April with only one book on the table for that month.

 The region books are a bit easier on the artist guys since they mainly rest on my shoulders with more maps than a need for illustration.  Getting a few people to help me with parts of the region book will really help me get those out without as much stress.  I am trying to work it out so there is only one book requiring some significant new art about every other month.  That gives us about eight weeks for the art guys to work on artwork.

 On emails.

 If you are an artist or writer looking to be a part of someone else’s project, please get back to their email promptly.  Within three days is considered to be a nice prompt email return.  Having things sit in your in-box for longer than a week communicates to the other person that their email is not important.  If that is the message you intend to communicate then by all means…but don’t be surprised by the publisher who after several tries does no hear from you moves forward with someone who will get back to them.

Also.  If you ever intend to work with someone I would not advise hopping onto a forum and pissing a hissy fit over something completely out of the control of the publisher.  Think about how you would respond if someone looking for work came into your office and their first words out of their mouth were a string of flames or sudo flames about something.  Even if the publisher wants to help you out they are going to think twice, maybe three or four times before they ever risk working with you.  Nobody needs a screwball on the team and even if that is not you and you just had an off day, it is a good idea to think about the impression you make.  Always remember.  There are five other people just as good as you are or better willing to post and talk like a professional all wanting the same gig.  Some of them even go the extra mile and try to be nice folks to work with.  If you don’t think those people are the ones getting the work then you need to reconsider your outlook on a great many things.

Writing

February 28, 2008

Worked on the starship compendium last night for about seven hours straight.  Made good headway.  Finished my ideas for the layout.  Plugged in some of the finished artwork.

 About five hours and two cups of coffee in I made the decision to include some short sections fleshing out a goodly portion of the Rocketship Empires behind the scenes rubber science.

 What jump space really is.  How it works.  What the Hegemony represents as a territory.  The nature of space travel in Rocketship Empires.  How the nature of reality hooks into psionics and how psi functions.

 Stuff that I like to ponder as I write but which I usually parse out in sound bites.  Crazy talk about the nature of space time and space travel is best farmed out in small acres.  Again none of this has anything to do with reality but it is fun rubbish science to build the world around.

 I was so jazzed by how the book is beginning to shape up and the artwork of some of the starships going into it that I will likely stay up a few more hours sneaking in a little more here and there.

 Maybe by Sunday night I’ll have the draft finished to send around to volunteers who have offered to look things over.

 Ed

We’re a Copper Popular Pick!

February 28, 2008

Today Rocketship Empires 1936 achieved Copper Popular Pick status on RPGnow.  I finally noticed this while seated at my big old roll top desk (what can I say I like retro stuff).  I think the “holy Cr*p! how cool is that!” was heard about a block away.

 Our official launch date was right around February 1st.  Maybe a few days before as I managed to get some thing together a little early.  So we made this milestone during our first month after launch and within two weeks of getting live on RPGnow.

Yes yes.  I know.  Tooting our own horn here but the art guys worked very, very hard on this.  They deserve a big standing ovation for their hard work.

 We are teeny tiny smidgens from hitting 100 members on our forum.  Four weeks ago I was seriously concerned that we’d sell two books and have myself, my wife, my cat and maybe four friends at the end of our first month and I’d still be working hard on books.  I spend my hours writing this stuff and doodling it anyway.  My wife is just pleased that I am finally listening to her and doing something with it besides hiding it away on my own bookshelf.

 Tonight and tomorrow night are big pushes forward on the ship compendium and first module.  I have plenty of notes on both from over the years but that does not a finished book make.  It does help.  By the weekend I should have the compendium layout pretty much in the can and a good portion of the text in a draft worth sending around to my small legion of extra eyes and editors.  It is nice to have the help and is most welcome.

 more to come…

Monday Night…

February 19, 2008

     Tonight feels a little like Monday Night Football, except that we are the team getting ready to go out onto the field rather than someone sitting at home watching with their remote.  I have a pile of work to finish today.  Tonight I need to post In Fury Triumphant up on lulu.com and RPGnow / Drive THRU and update the website to include both the new book release and the cover for the next “coming soon” book.  I need to do a print run for enough hard copy books that I can just ship already printed books the moment an order rolls in.  This will save me time and significant messing about on nights when work has both a large amount of mundane print jobs to knock out and my own work to do.

     I also need to print some copies to do a test run of the binding process.  Just a couple but yes it is one more thing to get out of the way and makes an already busy night extremely busy. 

     This week I need to send demo copies of books to several wholesale shops and to a few retail stores.  I need to ponder the layout for a RE 1936 promotional poster that i can print up and include with demo books for putting up in a store. I need to finish up a short story for submission to a magazine anthology and get rolling on putting together the next RE 1936 book…the Ship Supplement No. 1.

     Finally I need to make some decisions about whether I want to do deck plans in Illustrator and Photoshop or pick up a mapping / cartography tool to make it easier.  I may go with the former rather than the later.  I also need to draw a couple of ships.  Along with the others already illustrated I want to include a few of my own illustrations for some ships I want to see in the next book.

     For now I am just tryng to get some rest.  Yes at least for now we are pegged in the #1 and #2 slots in the top 100 list.  We keep selling books although Monday was a slower day as one might imagine.  I plan to boost sales by putting out a new banner advertisement at one or two of the other big RPG sites with the release of In Fury.  Maybe I can get the new banner ads up by Wednesday.

    So pushing hard through the end of February.  The good news is that after the first ship book I will no longer be flying solo on the writing front.  Even with ten or twelve out of forty pages contributed by various writers that will reduce my personal work load by almost twenty five percent on the writing end.  It will give me a little more time for handling administrative matters that need to be handled before the end of March and April.  (Like getting a retail and wholesaler shopping cart for both e-books and hard copies up on the website along with links to things like t-shirts and merchandise we currently have up on cafepress but no links to.)

     Cafe press needs a major facelift and the website needs its next expansion.  I still need to do the youtube introduction to rocketship.  The major issue holding that up is a search for a decent video camera that I can borrow.  I am still looking around.  If none appear by mid-May our quarterly dinero from one of our publishers may be used to pick one up as a business expense.  We’ll need one for covering our both at Gen Con Indie this year and for monthly webcasts anyway so picking up a basic one does not seem frivilous.

    So quite a lot to do.  I am not just going to sit back on my laurels and roll the dice on how long RE can float on the top spot.  The only way to keep in the ring on that level is to keep putting out the excellent books we have planned through the remainder of 2008 and into 2009.  Customers want well supported material along the lines of the Rocketship universe and the artists and I are more than happy to share the campaign setting with them.

      We may well have anywhere from a few dozen to a few hundred Rocketship Empires players and GMs come greet us at Gen Con this year and I want to be ready to meet them.  With some top secret kick butt projects for release at the convention, the most awesome t-shirts, mugs and such for purchase and lots of other cool doo-dads like starship miniatures and packages of cardboard cut out character and starship and terrain chits.  We will try hard to have a few of our RE 1936 artists present at the table to meet people as well.  People with a little extra cash looking to have a character portrait or ship image done up might be lucky enough to convince one of the art guys to do something along those lines.

     So lots to do both in the short and the long term. 

     more to come…

Ed